I got an account so I could comment lol I really really love this, it reminds me of an old retro game I used to have in an arcade bundle for the gamecube. It's very addicting and I enjoy it a lot. I've noticed the panels that descend aren't random and I've played it enough I know probably the first twenty cards by heart lol Is there any current plan to make the cards have a randomness?
This is to say as well I loved it enough I've replayed it a good many time, not sure if my score is terribly high to reflect it though. I'm not sure I could overstate how much I love this little game you've got here and I can see myself coming back again and again
Woah, you make me so happy! This was just a proof of concept that ended better than expected, so I will probably spend some proper time extending it.
The randomness (probably like in tetris, with a randomizer bag) would be a good add, I just need to tweak it well as a small change can have a big impact in score and level progression.
Regardless I'm probably going to keep this page in my favorites for a while and I've shown some of my friends the game too and hope they like it as much as I do lol
I like this concept a lot! Would love to see a fleshed out version with controller support because let's face it, Tetris is not at it's best with a mouse.
This is fun! I like that there's a trade-off between finding neat places for each piece (to make the most of the space) and rushing to collect coins (so you don't lose upcoming pieces due to lack of funds).
One thing I think would improve this would be a slightly clearer end point for the falling pieces. Currently they seem to get destroyed while a portion of them is still visible/clickable on screen, which makes it hard to work out how much longer they'll remain available. I think it would work better to have them be destroyed when/after there's no longer anything to click, or to have them destroyed as soon as they touch a bar at the bottom. Either way, it would eliminate some frantic guesswork (though that might be what exactly you were going for - it's not a terrible system as-is).
← Return to game
Comments
Log in with itch.io to leave a comment.
I got an account so I could comment lol I really really love this, it reminds me of an old retro game I used to have in an arcade bundle for the gamecube. It's very addicting and I enjoy it a lot. I've noticed the panels that descend aren't random and I've played it enough I know probably the first twenty cards by heart lol Is there any current plan to make the cards have a randomness?
This is to say as well I loved it enough I've replayed it a good many time, not sure if my score is terribly high to reflect it though. I'm not sure I could overstate how much I love this little game you've got here and I can see myself coming back again and again
Woah, you make me so happy! This was just a proof of concept that ended better than expected, so I will probably spend some proper time extending it.
The randomness (probably like in tetris, with a randomizer bag) would be a good add, I just need to tweak it well as a small change can have a big impact in score and level progression.
Thanks again for playing!
I'm really looking forward to where you take it then! If it's one day a game you decide to take to a sales floor I would absolutely buy it.
Regardless I'm probably going to keep this page in my favorites for a while and I've shown some of my friends the game too and hope they like it as much as I do lol
This is the best game I have ever played because it puts my favorite game in a new style and makes it better.
Thanks a lot!
I like this concept a lot! Would love to see a fleshed out version with controller support because let's face it, Tetris is not at it's best with a mouse.
Yeah, doing a controller version would be a good idea. I just need to find how to handle the juggling of pieces.
This is fun! I like that there's a trade-off between finding neat places for each piece (to make the most of the space) and rushing to collect coins (so you don't lose upcoming pieces due to lack of funds).
One thing I think would improve this would be a slightly clearer end point for the falling pieces. Currently they seem to get destroyed while a portion of them is still visible/clickable on screen, which makes it hard to work out how much longer they'll remain available. I think it would work better to have them be destroyed when/after there's no longer anything to click, or to have them destroyed as soon as they touch a bar at the bottom. Either way, it would eliminate some frantic guesswork (though that might be what exactly you were going for - it's not a terrible system as-is).
It's actually really fun and addictive!! I would love to see more structures and a background song to make it less quiet, but it's really fun !!!
FUUN!!!! WOW 5 STARS
i like it but it's hard.
i receive an error when opening the game, and i dont think it will load
Hi! are you using Chrome?
ah, that may be the problem, i'm using edge
I tried it on edge but it works too.
Sorry about that.
I fixed the problem, but thanks for trying to help! the game was done very well good job :)