FFS, Puzzle Reign


Hi there!

This is a quick devlog just to keep the rhythm.

FFS

The submission to the Finally Finish Something 2021 is online. it includes:

* Per level bonuses:  now at every level-up you get to choose a bonus. This will probably be the core of the progression, and the quest system (which is still in progress).
* Android experimental build: Just that, there is an .apk in the main page of the game, go check it out if you want.
* Drag and drop (optional): To add support for mobile, the game needed drag and drop support, but the people that continued playing the game after the mini jam liked the fast-paced action of pick and drop, so now you can use both.

Next week

* Art: We spent quite some time trying to define the art identity, but that will require some additional iterations.
* Balance and progression: the new pieces and bonuses change the dynamic of the scoring, so probably will need heavy tweaking. I am trying to find how viable would it be to add a replay system or another way of recording play metadata for balance purposes.
* Puzzle: the campaign mode is being delayed until the identity of the game is solid enough.

That's all for now.

-Sol

Files

kingdom-reign-0.1.12-webgl.zip 24 MB
Feb 01, 2021
kingdom-reign-0.1.12.apk 45 MB
Feb 01, 2021

Comments

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(+1)

Very nice work! Eager to try the Android version. It's a very nice idea to add a bonus at each level, even if I think we already had a nice feeling of progression with the map growing up and our land taking shape.

(4 edits)

Some quick bugs I found:
-In the third or fourth column from the left at near the top third of the map you can once per game place a terrain not touching land and it will add the pieces missing to connect it ie an additional 3-4 terrain pieces get generated from placing the card
-If a star (point) piece is placed while touching the right side of the map, the piece will not generate points from all terrain even if it has the space available that would allow it normally. This only sometimes occurs.

-I am so confident one of the upgrades gives coins instead of taking them, or there is some issue with how the coins generate because by level 5 coin upgrades are entirely obsolete and I have 50 or some coins that just steadily rise over time to crazy amounts

-In puzzle mode terrain does not properly track for the goals in the bottom right

-Kind of a return of the grid highlight making the performance drop slightly, definitely not as much as before but enough that sometimes rotating or placing a piece feels 'sticky' and causes the game not to respond to a rotation input or placement imput and when it does sometimes creates a delay. It's negligible in early game but just before it stops tracking it there are more obvious delays

-I'm not sure what causes it but sometimes trying to hot key a card into my hand.... makes the piece show up on the card behind it as its falling? instead of with my mouse so it just covers the other card which still has its original image on it as well. It remains there until the card it attached to is placed or deleted. This makes it impossible to place the original card. It's only happened about five or six times over the past week but it's still a bit bizarre.

-not a bug but I thought it was funny that you have a long T piece immediately followed by a single piece every ten cards. Definitely noticed how you copy pasted to build the card order lmao. This isn't a complaint, I just noticed it because you really get a muscle memory for anticipating those pieces after so long

-also not really a bug but this is by far the hardest version of the game yet because you can no longer hold a piece to prevent it from dropping in addition to having to keep track of more things

Ahhhh, I figured out the coin thing I somehow missed one of the upgrades DOES give coins instead of points. This upgrade kind of breaks the coins for you never needing to ever pick up coins again, especially the farm tile one which is the only one I've seen so far for sure has a coin upgrade just because the farm tiles are so common

(1 edit)

Confirmed the unplayable card bug occurs with clicking card not just hotkey. Still present in new update as well// update from a few days ago I mean you JUST updated it again. this as far as 1.14 i think, the in game devlog might need to be looked at because the last two updates have the same version number and the same date but there was definitely a week between them lol

(1 edit)

The edge piece not generating points bug can actually happen on any edge if it is a single piece being placed only adjacent to one block. Still present as well and has occurred twice in one game so it doesnt have a limitation to how many times it can happen// again this is for the update before the one that JUST occured

Oh! that's why it got taken off. Coding question: is it just not possible to have a tap tap method for the droid os or is it just easier to drag for the visuals?